Memory of a Distant Fire

  • Comic Books and Impressionism

    We have beeen exploring making a hybrid of manga, comics, and fine art, exploring just what it meant to incorporate all of the phases of art experience. We’re very excited about this series. Marvel color artists really insprired us as well, researching current comics in Spider Man and X Men.

  • Kirby, Tezuka, and Matsumoto

    Along with researching Appleseed and 80s- early 90s comics, we used the abstracted series of technological components to build the technical backgrounds, using strategies learned from Gundam and the simplified style of Osamu Tezuka. Sketching and inking are done completely analog with ink and nib pens.

  • The Story

    Memory of a Distant Fire looks at the lingering effects of conflict, war, and PTSD, and the protagonist, Athena, realizes the fighting has ended and she has returned home, which is in ruins. The rest of the story follows the recovery period of a post-war society in peacetime, where new strategies must be developed to rebuild.

Concept Art

Part of our Character Design sketches are an end in and of themselves. Researching the work of Haruhiko Mikimoto during Macross.

In the Mech

Athena has been fighting in her mech for years, she doesn’t remember how long, when she finally realizes she is in peacetime she collapses, then begins to start her day.

All the design work in this series is by hand, inspired by Matsumoto and other late 70s anime and Manga.